Respon Konsumen pada Mobile Advergames: Intrusiveness dan Irritation

Authors

  • Sony Kusumasondjaja Fakultas Ekonomi dan Bisnis, Universitas Airlangga

DOI:

https://doi.org/10.12695/jmt.2016.15.3.1

Keywords:

intrusiveness, irritation, mobile advergames, advertising, attitude

Abstract

Abstrak. Meningkatnya penggunaan mobile advergames untuk menyampaikan pesan pemasaran belum diikuti dengan bukti empiris efektivitasnya. Penelitian ini bertujuan menguji pengaruh mobile advergames intrusiveness terhadap consumer irritation, sikap pada iklan, sikap pada produk yang diiklankan, dan niat beli konsumen. Pengujian efektivitas mobile advergames ini didasarkan pada fenomena meningkatnya penggunaan media mobile untuk menyampaikan pesan pemasaran pada konsumen dari kelompok demografis yang berbeda. Kerangka konseptual penelitian dibangun berdasarkan Advertising Avoidance Theory. Untuk pengumpulan data, self-administered survey dilakukan dengan menerapkan purposive sampling dan melibatkan 213 responden yang berdomisili di Surabaya dan pernah memainkan mobile games. Hasil penelitian menunjukkan bahwa semakin konsumen merasa bahwa iklan yang muncul pada mobile advergames mengganggu kenyamanan mereka (intrusive), semakin kuat perasaan marah (irritation) yang terbentuk pada diri konsumen. Perasaan marah konsumen berpengaruh negatif dalam pembentukan sikap pada mobile advergames dan sikap pada produk yang diiklankan. Semakin baik sikap pada mobile advergames berpengaruh pada semakin positif sikap konsumen pada produk yang diiklankan. Begitu pula semakin positif sikap konsumen pada produk yang diiklankan, semakin positif pula niat konsumen untuk membeli. Menariknya, sikap pada mobile advergames tidak berpengaruh terhadap niat beli. Hasil penelitian ini memberikan kontribusi bagi praktisi pemasaran yang menggunakan mobile advergames sebagai media placement dalam strategi periklanan mereka.

Kata kunci: intrusiveness, irritation, mobile advergames, sikap, iklan


Abstract. Increasing adoption of mobile advergames to deliver marketing messages has not been followed by empirical findings to support its effevtiveness. This research attempts to examine the effect of mobile advergames intrusiveness on consumer irritation, attitudes, and purchase intention. This investigation on mobile advergame effectiveness was based on the increasing use of mobile media to deliver marketing messages to consumers from different demographic background. Conceptual framework was developed based on Advertising Avoidance Theory. For data collection, self-administered survey was conducted by adopting purposive sampling involving 213 respondents residing in Surabaya who have had experience in playing mobile game as respondents. Results indicate that intrusiveness positively affects consumer irritation. Consumer irritation negatively affects attitude towards the mobile advergames and attitude towards the advertised product. The better the consumer attitude towards the mobile advergames, the more positive the attitude towards the advertised product. Moreover, the more positive the attitude towards the advertised product, the greater the consumer intention to purchase. Interestingly, consumer attitude toward the mobile advergames has insignificant influence on purchase intention. Findings of the study offer significant contribution to marketing practices using mobile advergames as media placement in their advertising strategy.

Keywords: intrusiveness, irritation, mobile advergames, attitude, advertising

Downloads

Download data is not yet available.

References

Anderson, J. C., & Gerbing, D. W. (1988). Structural equation modeling in practice: A review and recommended two-step approach. Psychological Bulletin, 103(3), 411.
Bamoriya, H., & Singh, R. (2011). Incentives in permission based SMS advertising does it (Always) work?–A Special Case of Mginger. SS International Journal of Economics and Management, 1(2), 77-96.
Bart, Y., Stephen, A. T., & Sarvary, M. (2014). Which products are best suited to mobile advertising? A field study of mobile display advertising effects on consumer attitudes and intentions. Journal of Marketing Research, 51(3), 270-285.
Benway, J. P. (1999). Banner blindness: What searching users notice and do not notice on the World Wide Web.[Doctoral dissertation], Rice University).
Billore, A. (2015). Consumers' attitude towards permission-based mobile advertising. Pragyaan: Journal of Management, 13(7), 7-11.
Bittner, J. V., & Zondervan, R. (2015). Motivating and achievement-eliciting pop-ups in online environments: A user experience perspective. Computers in Human Behavior, 50, 449-455.
Boateng, H., Okoe, A. F., & Omane, A. B. (2016). Does personal innovativeness moderate the effect of irritation on consumers' attitudes towards mobile advertising?. Journal of Direct, Data and Digital Marketing Practice, 17(3), 201-210.
Chutijirawong, N., & Kanawattanachai, P. (2014). The role and impact of context–driven personalisation technology on customer acceptance of advertising via short message service (SMS). International Journal of Mobile Communications, 12(6), 578-602.
Chin, W. W. (1998). The partial least squares approach to structural equation modeling. Modern methods for Business Research, 295(2), 295-336.
Ching, R. K., Tong, P., Chen, J. S., & Chen, H. Y. (2013). Narrative online advertising: identification and its effects on attitude toward a product. Internet Research, 23(4), 414-438.
Depkominfo (2011). Indikator TIK Indonesia. Kementerian Kominfo, Jakarta, Indonesia.
Dimitria, E. (2012). Yahoo! TNS Net Index 2012: Pertumbuhan Pengguna Internet di Indonesia Didorong oleh Jumlah Perangkat Mobile. (http://www.jagatreview.com/), diakses 10 Juni 2016.
Dobele, A., Toleman, D., & Beverland, M. (2005). Controlled infection! spreading the brand message through viral marketing. Business Horizons, 48(2), 143-149.
Dolorosa, G.N. (2012). SURVEI: Ponsel jadi media dominan pertumbuhan internet di Indonesia. (http://www.bisnis.com) diakses 11 Juni 2016.
Drengner, J., Gaus, H., & Jahn, S. (2008). Does flow influence the brand image in event marketing?. Journal of Advertising Research, 48(1), 138-147.
Ducoffe, R. H. (1996). Advertising value and advertising on the web. Journal of Advertising Research, 36(5), 21-21.
Fornell, C., & Cha, J. (1994). Partial least squares. Advanced Methods of Marketing Research, 407(3), 52-78.
Fornell, C., & Larcker, D. F. (1981). Evaluating structural equation models with unobservable variables and measurement error. Journal of Marketing Research, 39-50.
Fransen, M. L., Verlegh, P. W., Kirmani, A., & Smit, E. G. (2015). A typology of consumer strategies for resisting advertising, and a review of mechanisms for countering them. International Journal of Advertising, 34(1), 6-16.
Goodrich, K., Schiller, S. Z., & Galletta, D. (2015). Consumer reactions to intrusiveness of online-video advertisements. Journal of Advertising Research, 55(1), 37-50.
Hamouda, M., & Tabbane, R. S. (2013). Impact of electronic word of mouth evaluation on purchase intention: the mediating role of attitude toward the product. International Journal of Online Marketing (IJOM), 3(2), 20-37.
Hegner, S. M., Kusse, M. D. C., & Pruyn, A. T. (2016). Watch it! the influence of forced pre-roll video ads on consumer perceptions. In Advances in Advertising Research (Vol. VI) (pp. 63-73). Springer Fachmedien Wiesbaden.
Hilliard, H., Matulich, E., Haytko, D., & Rustogi, H. (2012). An international look at attitude towards advertising, brand considerations, and market expertise: United States, China, and India. Journal of International Business Research, 11(1), 29.
Ho, S. Y., & Bodoff, D. (2014). The effects of web personalization on user attitude and behavior: An integration of the Elaboration Likelihood Model and Consumer Search Theory. MIS Quarterly, 38(2), 497-520.
Ho, J. Y., & Dempsey, M. (2010). Viral marketing: Motivations to forward online content. Journal of Business Research, 63(9), 1000-1006.
Huang, J., Su, S., Zhou, L., & Liu, X. (2013). Attitude toward the viral ad: expanding traditional advertising models to interactive advertising. Journal of Interactive Marketing, 27(1), 36-46.
Huh, J., Suzuki-Lambrecht, Y., Lueck, J., & Gross, M. (2015). Presentation matters: comparison of cognitive effects of DTC prescription drug advergames, websites, and print Ads. Journal of Advertising, 44(4), 360-374.
Jaccard, J.R. & Wan, C.K. (1996). LISREL Approaches to interaction effects in multiple regression. Thousand Oaks, CA: Sage.
Jung, J., Shim, S. W., Jin, H. S., & Khang, H. (2015). Factors affecting attitudes and behavioural intention towards social networking advertising: a case of Facebook users in South Korea. International Journal of Advertising, 1-18.
Kim, Y. J., & Han, J. (2014). Why smartphone advertising attracts customers: A model of Web advertising, flow, and personalization. Computers in Human Behavior, 33, 256-269.
Kotler, P., & Keller, K. L. (2016). Marketing Management 15/e. Pearson.
Lee, Y. J., Haley, E., & Yang, K. (2013). The mediating role of attitude towards values advocacy ads in evaluating issue support behaviour and purchase intention. International Journal of Advertising, 32(2), 233-253.
Lee, E., Kim, Y. J., Lim, Y. S., & Kim, M. (2015). Trait reactance moderates facebook users' irritation with brand communication. Social Behavior and Personality: An International Journal, 43(5), 829-844.
Li, C. Y. (2013). Persuasive messages on information system acceptance: A theoretical extension of Elaboration Likelihood Model and Social Influence Theory. Computers in Human Behavior, 29(1), 264-275.
Li, H., Edwards, S. M., & Lee, J. H. (2002). Measuring the intrusiveness of advertisements: Scale development and validation. Journal of Advertising, 31(2), 37-47.
Ling, K. C., Piew, T. H., & Chai, L. T. (2010). The determinants of consumers' attitude towards advertising. Canadian Social Science, 6(4), 114-126.
Logan, K. (2013). And now a word from our sponsor: Do consumers perceive advertising on traditional television and online streaming video differently? Journal of Marketing Communications, 19(4), 258-276.
Mallinckrodt, V., & Mizerski, D. (2007). The effects of playing an advergame on young children's perceptions, preferences, and requests. Journal of Advertising, 36(2), 87-100.
Martí-Parreño, J., Aldás-Manzano, J., Currás-Pérez, R., & Sánchez-García, I. (2013). Factors contributing brand attitude in advergames: Entertainment and irritation. Journal of Brand Management, 20(5), 374-388.
Morimoto, M., & Chang, S. (2006). Consumers' attitudes toward unsolicited commercial e-mail and postal direct mail marketing methods: intrusiveness, perceived loss of control, and irritation. Journal of Interactive Advertising, 7(1), 1-11.
Muzellec, L., Kanitz, C., & Lynn, T. (2013). Fancy a coffee with friends in 'Central Perk'? Reverse product placement, fictional brands and purchase intention. International Journal of Advertising, 32(3), 399-417.
Netemeyer, R. G., Johnston, M. W., & Burton, S. (1990). Analysis of role conflict and role ambiguity in a structural equations framework. Journal of Applied Psychology, 75(2), 148.
Nunnally, J.C. (1978). Psychometric Theory. New York, NY: McGraw-Hill
Park, E., & Ohm, J. (2014). The impacts of media type, placement and exposure type on attitudes towards advertisements on mobile devices. International Journal of Mobile Communications, 12(2), 160-176
Peters, S., & Leshner, G. (2013). Get in the game: the effects of game-product congruity and product placement proximity on game players' processing of brands embedded in advergames. Journal of Advertising, 42(2-3), 113-130.
Punyatoya, P. (2015). Effect of perceived brand environment-friendliness on Indian consumer attitude and purchase intention: An integrated model. Marketing Intelligence & Planning, 33(3), 258-275.
Ranchhod, A., Vieira, V., & Wills, G. (2016). An exploratory analysis of cultural differences in advergame design: a comparison between UK and Brazil. International Journal of Advertising, 1-43.
Rasty, F., Chou, C. J., & Feiz, D. (2013). The impact of internet travel advertising design, tourists' attitude, and internet travel advertising effect on tourists' purchase intention: the moderating role of involvement. Journal of Travel & Tourism Marketing, 30(5), 482-496.
Rau, P. L. P., Zhou, J., Chen, D., & Lu, T. P. (2014). The influence of repetition and time pressure on effectiveness of mobile advertising messages. Telematics and Informatics, 31(3), 463-476.
Shavitt, S., Vargas, P., & Lowrey, P. (2004). Exploring the role of memory for self-selected ad experiences: are some advertising media better liked than others? Psychology & Marketing, 21(12), 1011.
Shin, W., & Lin, T. T. C. (2016). Who avoids location-based advertising and why? Investigating the relationship between user perceptions and advertising avoidance. Computers in Human Behavior, 63, 444-452.
Solomon, M. R. (2014). Consumer behavior: buying, having, and being. Engelwood Cliffs, NJ: prentice Hall.
Speck, P. S., & Elliott, M. T. (1997). Predictors of advertising avoidance in print and broadcast media. Journal of Advertising, 26(3), 61-76.
Terlutter, R., & Capella, M. L. (2013). The gamification of advertising: analysis and research directions of in-game advertising, advergames, and advertising in social network games. Journal of Advertising, 42(2-3), 95-112.
Touchstone Research (2011). Infographic: Mobile Gaming Statistics 2011.( http://www.digitalbuzzblog.com), diakses 11 Juni 2016.
Van Reijmersdal, E. A., Rozendaal, E., & Buijzen, M. (2012). Effects of prominence, involvement, and persuasion knowledge on children's cognitive and affective responses to advergames. Journal of Interactive Marketing, 26(1), 33-42.
Wang, Y., Sun, S., Lei, W., & Toncar, M. (2009). Examining beliefs and attitudes toward online advertising among Chinese consumers. Direct Marketing: An International Journal, 3(1), 52-66.
Wise, K., Bolls, P. D., Kim, H., Venkataraman, A., & Meyer, R. (2008). Enjoyment of advergames and brand attitudes: The impact of thematic relevance. Journal of Interactive Advertising, 9(1), 27-36.

Downloads

Submitted

2016-06-01

Accepted

2016-11-11

Published

2016-12-26

How to Cite

Kusumasondjaja, S. (2016). Respon Konsumen pada Mobile Advergames: Intrusiveness dan Irritation. Jurnal Manajemen Teknologi, 15(3), 206–223. https://doi.org/10.12695/jmt.2016.15.3.1

Issue

Section

Articles